Technical Artist with knowledge of Python, MAXScript, C++. Currently creating tools and developing procedural systems to aid artists at Codemasters. I have additional experience with ArangoDB, Substance Painter and Designer, Unreal Engine, 3DS Max, Photoshop and ZBrush.
Awards:
Best Design - Univeristy of Portsmouth GameJam 2018
Best Use of Technology - University of Portsmouth GameJam 2018
Best Design Pitch - University of Portsmouth Game Design Jam 2016
Pilbeam ‘Most Inspired Interpretation’ - University of Portsmouth Game Design Jam 2016
Titles worked on:
- GRID (2019)
Created tools to automate the creation of assets and tracks using Python, MAXScript and advised artists on best practices for optimisation, achieving PBR compliance and more.
Creating 3D assets to customers specification for use in rendering and VR to assist in classroom based training.