Dominic Noble
Dominic Noble
Technical Artist
Southam, United Kingdom

Summary

Technical Artist with knowledge of Python, MAXScript, C++. Currently creating tools and developing procedural systems to aid artists at Codemasters. I have additional experience with ArangoDB, Substance Painter and Designer, Unreal Engine, 3DS Max, Photoshop and ZBrush.

Awards:
Best Design - Univeristy of Portsmouth GameJam 2018
Best Use of Technology - University of Portsmouth GameJam 2018
Best Design Pitch - University of Portsmouth Game Design Jam 2016
Pilbeam ‘Most Inspired Interpretation’ - University of Portsmouth Game Design Jam 2016

Resume PDF

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Skills

3D ModelingEnvironment ModelingVehicle ModelingPython Scripting

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere
Python
Python

Productions

  • Ps grid 2019
    • Video Game
      GRID (2019)
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Codemasters

Experience

  • Technical Artist at Codemasters
    Southam, United Kingdom
    April 2019 - Present

    Titles worked on:

    - GRID (2019)

    Created tools to automate the creation of assets and tracks using Python, MAXScript and advised artists on best practices for optimisation, achieving PBR compliance and more.

  • 3D Media Developer at Babcock International
    Fareham, United Kingdom
    October 2018 - April 2018

    Creating 3D assets to customers specification for use in rendering and VR to assist in classroom based training.