666oz was created as part of the 5 day University of Portsmouth Gamejam 2016.
The game was created in just 5 working days between the hours of 9am to 5pm and was to be based on at least one of the following themes:
This game was created by a 6 person team:
Jon Davies, responsible for character art and animations.
Daniel Godfrey, lead programmer.
Kendal James, responsible for environment art.
Dominic Noble, programmer and producer.
Harry Sargent, lead audio designer and programmer.
Laurence Smith, responsible for UI art and object art.